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Issues list ; Can't export variable with suffix · #731 opened 4 days ago · TheTrueWhiteOwl ; Converting Typed Arrays to Variant Arrays Panics · #727 opened 5 days ...
Missing: wasistmtb. | Show results with:wasistmtb.
Oct 1, 2023 · This issue serves as a knowledge base for approching WASM builds. Ideally it should have more consolidated pieces of information.
Missing: wasistmtb. | Show results with:wasistmtb.
Sep 23, 2023 · This is a good discussion to have. However, currently, Godot rust gdext is loading all functions exported by the Godot API upfront, including ...
Missing: wasistmtb. | Show results with:wasistmtb.
gdext is a library to bind the Rust language to Godot 4. Godot is an open-source game engine, whose version 4 has brought large-scale improvements. Its ...
Missing: wasistmtb. | Show results with:wasistmtb.
Oct 3, 2022 · Requiring the user to reload the editor on every change not only makes a very common workflow impossible, but is also a regression from GDNative ...
Missing: wasistmtb. | Show results with:wasistmtb.
Aug 4, 2023 · So, I was giving this issue some thought, and wanted to share some ideas. For example, if you have a GDScript class named "Something" and you ...
Missing: wasistmtb. | Show results with:wasistmtb.
Feb 19, 2024 · Out of mere curiosity, I wonder if there's any possibility in the future to implement dependencies between GdExtension binaries written in ...
Missing: wasistmtb. | Show results with:wasistmtb.
Nov 16, 2022 · This issue gives a broad overview over features that are already implemented, those that aren't, and links to the respective issues.
Missing: wasistmtb. url
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