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Unify string parameters across all builders breaking-change Issues and PRs that are breaking to fix/merge. c: export Component: export (mod export, ...
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godot-rust is a Rust library that implements native bindings for the Godot game engine. This allows you to develop games or other applications in Godot, ...
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Dec 6, 2021 · This is a tracking issue for progress on support for GDExtension + Godot 4. Discussions are still ongoing, I will update this post with more ...
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Rust bindings for the Godot game engine. godot-rust has 10 repositories available. Follow their code on GitHub.
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Jan 3, 2021 · ... godot-web-export-progress-report-4, #44076) for my game, which is using Rust via the godot-rust bindings (https://github.com/godot-rust/godot- ...
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Aug 23, 2020 · yield isn't available in GDNative because it's language-level magic in GDScript. See #284 for a proposal to re-create this in Rust using async- ...
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Oct 16, 2021 · curious if there is any way to match on multiple input types. I'm new to rust so just experimenting. This is the only way I've figured out ...
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Mar 4, 2020 · I want to repeatedly iterate in a loop running some calculations (a simulation). It is only using variables and lists that are defined in the ...
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